Technology in Global Economy
Order Number
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1234569878 |
Type of Project
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ESSAY
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Writer Level
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PHD VERIFIED
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Format
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APA
|
Academic Sources
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10
|
Page Count
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3-12 PAGES
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Technology in Global Economy
Instructions/Descriptions
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CHAPTER 13
Management of Complex Systems: Toward Agent-Based Gaming for Policy
Technology in Global Economy
INTRODUCTION
· Simulating/Managing Social Complex Phenomena
- Leadership and Management in Complex Systems
- Serious Gaming
- Agent-Based Games for Testing Leadership and Management
- Single and Multiplayer Settings
- Summary and conclusions
SIMULATING AND MANAGING SOCIAL COMPLEX PHENOMENA
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· Study of how people interact
- Scale prohibits experimentation with real populations
- Agent-Base modeling (ABM)
- Networked agents
- Each agent is an individual
· Interaction may modify agent behavior
- Managing complex phenomena introduces complexity
- Techniques to manage turbulent situations vary
- Technique success depends on responding to agent behavior
- Which may change based on interactions
LEADERSHIP AND MANAGEMENT IN COMPLEX SYSTEMS
- Traditional leadership research
- Generally focuses on single period in time
- Doesn’t address dynamic relationships
- Timing of leadership principle application matters
- Primary leadership functions
- Instructional and regulatory
- Developmental
- Simulations offer promise to help model leadership in complex systems
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SERIOUS GAMING
· Applying gaming techniques to real life situations
· Effective for evaluating complex environments
- Player must interact with multiple actors and situations
· Currently used for side range of training applications
- Leadership use
- Deterministic – limited scope
- ABMs in serious gaming can help understand more complex
interactions
AGENT-BASED GAMES FORTESTING LEADERSHIP AND MANAGEMENT
· ABM games with autonomous AI population
- Test leadership style effectiveness
- Explore which styles work best in different situations
- Determine the best choice for a given scenario
· Current state of the art is more conceptual
- Advances needed in interfaces
- Need to allow users to interact with simulation
- Keep players engaged
BEHAVIOR IMPACTED BY MULTIPLE FACTORS
SINGLE AND MULTIPLAYER GAMES
· AI may react poorly to management input
- Simulating unexpected consequences of decisions
- Overactive AI may degrade realism
· Players can dynamically see how decisions affect others
- Early simulations allow for only single players
- Multiple real players adds more realistic interaction
- Players replace someAI
- Players interact with each other andAI
SUMMARY AND CONCLUSIONS
- ABM-based gaming can measure behaviors of players
- Supports experimentation in controlled environment
- Study leaderships and management in complex systems
- Focus
- Interaction with leadership
- Interaction with players as a result of leadership action
Technology in Global Economy
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