Learning How to Design Interactive Media
Order Number |
636738393092 |
Type of Project |
ESSAY |
Writer Level |
PHD VERIFIED |
Format |
APA |
Academic Sources |
10 |
Page Count |
3-12 PAGES |
Learning How to Design Interactive Media
I have done the critical analysis 1, but I got the low grade. Please complete the second critical analysis for me. The second critical analysis need to write about the Episodes 3, 4, and 5 of the game-“Batman, The TellTale”.
All requirements are included in the PowerPoint and word doc I provided.
Here is the feedback of my first analysis, it is a bad example: “your “Lessons Learnt” section doesn’t actually say anything meaningful. I recommend visiting the writing center on campus and have them help you with articulating the thoughts that you have about this game. You also don’t tell me anything of real substance, in terms of what you learned by playing the game. You basically tell me that the game lacks consistency in player options and technical finish. How will this translate to your own story?”
The critical analysis will be your first step in learning how to design interactive media.
As you are playing through your chosen game, think about the points that were laid out in these slides and how they apply to not only the game you are playing, but how you will apply those to your own stories.
○”Batman, The TellTale Series” (download on iphone/ipad for free)
or
Here is a good list of places you can find those games:
Hello everyone,
as we will be finishing up our Telltale games and writing about those in our second Critical Analysis. Again, the learning objective for you is to identify what you did and didn’t like about the game: the narrative structure, the choices, the characters, the writing, or anything else that you noticed. I am really hoping that you can transfer those lessons to your own stories.