Order Number |
56768063454 |
Type of Project |
ESSAY |
Writer Level |
PHD VERIFIED |
Format |
APA |
Academic Sources |
10 |
Page Count |
3-12 PAGES |
Analysis, Orange, Silicon, Valley, Training, Question
Could VR be helpful to human resources for something other than safety training?
Read the case below and answer the following
How Orange Silicon Valley Uses Virtual Reality to Improve Employee Safety
Orange Silicon Valley is a research and innovation laboratory of Orange Group, a French Telecom Operator, which is a leading network operator for mobile, broadband internet, and fixed line telecommunications in 30 countries and territories. We are a global community of 161,000 people, reflecting the wonderfully varied markets we serve.
The importance of Orange Silicon Valley is to be Orange’s Bay Area presence and to understand technology trends and solutions. Through research, development, and strategic analysis, we actively participate in the disruptive innovations that are changing the way we work.
Our capacity to contribute and engage with the Silicon Valley ecosystem is a way to foster innovation and seek out disruption within our organization. We cross disciplines in our different verticals such as Virtual Reality and Human Resources. We believe that innovation comes from people who don’t know what they can’t do.
Why We Did It
Technology can dramatically improve employee’s experience. Employees’ workflows and workplaces are constantly being reshaped. Emergency evacuation is a part of this experience. Being aware of and learning procedures is not always easy and efficient.
Since Orange Silicon Valley’s fire emergency training happens once a year, new employees or employees who are not in the office on that specific day miss the training. For employees who do attend training, instructions can be hard to remember due to a lack of immersion and focus.
Virtual Reality can help organizations increase both user engagement and focus through better efficiency and flexibility. The core function of our case study is to assess the way virtual reality enhances employees’ experiences when they have to learn the emergency procedure.
Virtual reality training also gives employees an alternative to the physical drill that happens once a year. As portability is the next new capability, using VR is a way to verify the state of the technology and understand how we can change the way we communicate and collaborate, and redefine the future of digital workplace.
Why did we consider VR as a solution for a fire emergency training?
With VR comes an active learning thanks to the immersive environment provided into it. It can help workforce to be more flexible, resulting in greater autonomy and productivity.
What We Did
We identified key parts of employee onboarding training related to our emergency procedure.
We tried to solve these problems by building an expansive virtual reality environment to help our employees learn the exit route to get to our emergency gathering point outside of the building by themselves.
We created a VR environment consisting of our building’s 11th floor (open to the public), 10th floor (open space), and street level by iterating with Uinnova Technology, a startup we are working with.
How we did it
We chose to implement our project by working with Uinnova Technology. Uinnova solution is a 3D visualization platform that helps users build 3D simulation scenes, develop applications and integrate their IoT data and system. By bringing advanced interactive 3D capabilities to current and legacy User Interaction, Uinnova seeks to improve user experience by working on specific use cases with companies.
We chose to implement our project through an agile framework. The goal is to build, try, and correct the virtual reality environment until we deliver a version compliant with HR needs.
# Step 1: Building the Virtual Reality Environment
Here are the technical steps we took to design our office:
From a Human Resources perspective, part of the fire emergency procedure had to be designed at each point of interest and some of the navigation points. For example, a popup appears when an employee sees a fire extinguisher or moves to a specific location where unique instructions are needed.
We divided our work in three parts, floor by floor, to provide a fully immersive environment that complies with our Human Resources needs. To do so, we reviewed the fire procedure with our HR department to figure out which parts of the exit path are the most important during the process.
To help our HR department save time during the onboarding process, we needed to replicate the possibility of walking freely in the space to get familiar with the floor as well as provide a quick, automatic, and safe VR training. For each floor, we provided two different demonstrations.
11th floor section
On our 11th floor, which is open to the public, we highlighted the kitchen, the lunch area, and the data center first, since these zones are riskier than conference rooms for instance, due to electricity, servers, etc. We designed a starting point by default in the bistro since this point is far away from stairs.
Also, we prioritized the most populated zones on the 11th floor. If a fire happens, the probability of having employees in the “bistro” or in the west lobby is higher than somewhere else. We also focused on the front desk space, since it is close to our four elevators. One of the rules we emphasize during the onboarding process is taking the stairs instead of using the elevators.
11th floor starting point
On the picture herein above, the red fire pop-up enables a virtual fire and triggers a recorded fire drill to increase the immersive experience. The white arrow pop-up next to the fire pop-up allows the user to switch between different demo modes. The white menu on the right enables the HR department to record user actions into the immersive environment. Such records can be shown to the trainee.
11th floor elevators
On the picture herein above, the white pop-up “Do not use elevators. Move in an orderly fashion toward the stairs” is a copy past of the emergency procedure. Every employee can read this guideline through the legacy procedure. Our purpose is to use the virtual environment to improve the learning experience.
10th floor section
On our 10th floor, we designed our open space and our lobby by paying close attention to the “default starting point”, right in the center of the open space. The two different modes also work for this floor, and we added a virtual fire on one side to see how employees react to it.
10th floor starting point
On the picture herein above, the demo mode enables user to play an automated recorded path from the demo list. Such a mode enables the user to have an overview of the exit path without using actively the remote and the VR headset. The drill mode adds virtual fires and an audio fire alarm in the self-navigation model in order to emphasize the sense of urgency.
Stair’s section
The stairs on both sides are important to emphasize since everyone in the building has to use them in emergency situations. The automatic mode teleports employees directly to the first floor (instead of doing 9 flights of stairs in VR mode);
Stairs on 10th floor
On the picture herein above, we added all the building floors so that the user can click to be teleported at specific locations. The other floors are empty, but we designed this feature since our building manager is interested in sharing our demo with the HR departments of the other companies in the building.
Street level section
The first floor and the street level are an important part of the piece since employees have to go to the gathering point. We had a specific request from our HR coordinator who is in charge of taking attendance at the gathering point. She brought our attention to the difficulties in showing people exactly where they need to go once, they are on the street, so we used additional resources to design arrows and signs to show people exactly where to go.
Street level close to the company gathering point
On the picture herein above, the green arrow indicates the path to follow to get to the company gathering point. The yellow arrow indicates the exact location of the gathering point. Those features have been added to help our users to visualize clearly where to go.
Gathering point
The trainee’s goal is to reach the point where employees meet in the VR environment in order to get used to taking the right path and be more efficient on the day of an emergency.
Key Takeaways
Cybersickness
One of the major takeaways is the cybersickness our employees experience when they are exposed to a virtual reality environment. Virtual Reality sickness is different from motion sickness in that it can be caused by the visually-induced perception of self-motion; real self-motion is not needed.
There are many factors that can cause cybersickness and there is no foolproof method for eliminating the problem. However, we identified patterns that we emphasized to our vendor to change the way we organized the immersive environment:
Gendered bias
Our office is divided between the east and west side, and the same goes for our restrooms. Women use the west side stairs more frequently because their restrooms are on that side. Men use the east side stairs more frequently for the same reason.
If a fire emergency happens, the east side will be more crowded than the west since there are more men than women who work in the office. VR training helped us to understand this bias so that we can anticipate how to organize the emergency team in case of a real emergency. Another part of the training can help people in charge be prepared to regulate the traffic on the east side.